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Why It Was Selected Remaking the 30-year-old Space Invaders design has been done to death over the past three decades, but no update to Taito's space shooter has been as energetic and engaging as this Nintendo DS release. Space Invaders Extreme Released June 17, 2008 Hey, I love the game, but even I can admit my grip took some abuse. Well, pleasant until your hand started cramping up from extensive play sessions. The result was a wonderful and addictive handheld rhythm game, and ultimately a pleasant surprise.
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Even the touch-screen strumming felt natural for a portable guitar, and though the set list was a bit more mainstream than the franchise's more niche outings, who can resist the urge to look like a crazy person jamming out to Twisted Sister's 'We're Not Gonna Take It' on their morning commute?įavorite Memory I was right there with you when Activision announced Guitar Hero for the Nintendo DS: how the heck can the company recreate the guitar peripheral on a portable system? Vicarious Visions managed to find a way: working with Red Octane, the developer that produced the Guitar Grip that mimicked the fret of the familiar Guitar Hero instrument. The custom guitar peripheral actually managed to translate the console experience to something worth playing on the go, even if ergonomic reasons forced a fret button out of the mix. Surprisingly, developer Vicarious Visions managed to pull it off with little compromise in Guitar Hero On Tour.
#Nintendo ds game with all mario games software
Why It Was Selected Taking the wildly popular Guitar Hero series and stripping it of its most iconic peripherals probably sounded like software suicide in pitch meetings. Guitar Hero: On Tour Released June 22, 2008 I don't go anywhere without my DS, and most of the time, I have two on me (there's always some cool RPG that gets a permanent spot in a DS until I beat it). Granted, 96 of them have been total crap.
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I was hired as a freelancer for the DS Channel in the early days of the portable, and have since reviewed well over 100 titles on the thing.
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The Nintendo DS defines my experience at IGN. It's inexplicable, but there's something strangely charming about portable gaming experiences – even if you're partaking of them in the comfort of your own bed. Can you believe I actually choose to play Phoenix Wright over Halo when I'm at home sometimes? Crazy. While many of my friends view them as experiences best saved for the commute or for travel, I enjoy playing them during every waking hour. I consider all 25 of these picks to be must-plays for any DS gamer. But once upon a time I was a member of the IGN Nintendo Team and have spent the past couple years following the platform. I'm IGN's Senior Editor, managing the day-to-day duties of our pool of Editors (it's easy, I just make sure they have plenty of bananas). Even before the iPhone became its rival, I was hooked on the Nintendo DS thanks to its evolutionary nudge and incredible game library. In fact, my first gig in this industry was writing for Nintendo Power. Nintendo has been a major part of my personal gaming experience over the years, starting with the first time I played Donkey Kong in an arcade. I cover mobile gaming for IGN, specializing on the iPhone and iPad, but that doesn't mean I don't play games on other consoles. After a rocky first few months Nintendo made me a believer in the product and it's a system that's always with me, fully charged, with a game at the ready.
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When the Nintendo DS first hit the scene I wasn't sure that the system had what it took to survive, not just alongside the super popular Game Boy Advance but also when put next to the Sony PSP. In those six years there have been several hundred games produced and released for the Nintendo DS portable, and it's time, once again, to dig through the stack to find what we all believe to be the best the system has to offer. The Nintendo DS even managed to kick its little brother, the Game Boy, to the curb, in favor of its dual-screen, touch-screen experience that has no equal. When Nintendo offered up its "third pillar" handheld system, it became one of the industry's most successful video game devices of all time.